Where to get perfect conductor ff13
It is possible to use them on weapons and accessories but they are wasted that way. A few of the organic components are similar in that they are better for selling than using.
Another type of component are the Catalysts. These are: Trapezohedron used for highest grade weapons for each character , Dark Matter, and Adamantite. The monster's strength; a standard physical attack will deal approximately this amount of damage.
The monster's magic power; a typical magic attack will deal approximately this amount of damage. A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed compared to 70 , or triple speed with a chain resistance of 10; a chain resistance of negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0.
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster.
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories. The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster. The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories. The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page.
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect.
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score. This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score.
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page.
The cost to purchase this weapon from a retail network, if it is available for sale. The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value.
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade. The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula.
Digital Circuit. Aquila Velocycle. Megrim Thresher. Vernal Harvester. Ceramic Armor. Chobham Armor. Radial Bearing. Thrust Bearing. Mobius Coil. Tungsten Tube. Titanium Tube. Passive Detector. Actice Detector. Pulsework Centurion. Piezoelectric Element. Crystal Oscillator. Go back towards the other side of the ship for a treasure.
Go right. And then head left. You don't have to beat these last 7 enemies but you get CP if you do. Now go up the ramp on the other side.
You don't have to fight the next enemies, but as usual, you may want the CP and items they give. Go right to find: [] Vespid Soldier x2, Viking That will come in handy when you start upgrading your weapons.
And head for the! Then change to an optima with a Medic. Since its susceptible to slow and curse, you might want to cast that on him too. The second time the enemy has a little more HP, but otherwise use the same strategy.
You'll get a Soulfront Talisman and a Blessed Talisman. You can now choose your own party. I suggest keeping the original party of Lightning, Hope and Fang.
0コメント